These frequent moments involve crazy feats like jumping from crashing planes or executing a gigantic boss. Like past games, many of the cutscenes are packed with contextual button presses. Incidentally, you’ll also rewatch familiar cutscenes. The stories intertwine, so you’ll see familiar situations from interesting new angles. Jake’s campaign features a persistent, Nemesis-like foe that gives chase throughout. Chris’s scenario has a focus on all-out battles and shootouts. Leon’s adventure has more traditional horror elements like slower pacing and classic zombies. You can play the campaigns in any order you choose. Silliness aside, the fast-paced narrative takes you on a thrilling ride through undead catacombs, infected Chinese streets, war-torn European cities, and much more.Įach of the separate campaigns is a self-contained experience with its own distinct vibe.
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His one-liners and edgy ‘tude will have you grinding your teeth. Sherry Birkin is a likable, empathetic government agent, but Wesker’s son Jake is the Poochy of the Resident Evil universe. It’s also fun seeing the children of deceased Umbrella bad guys Albert Wesker and William Birkin battling the evolution of their fathers’ monstrous legacies. For longtime fans like me, it’s a treat to see fellow Raccoon City survivors Chris and Leon exchanging blows over the ambiguously evil Ada Wong. Even then, doomed plot devices like cloning are in place to confuse even those familiar with the backstory. Unfortunately, it’s a befuddling mess for anyone who hasn’t been keeping up with the drama since The Mansion Incident. Story took the backseat for most of Resident Evil 4 and 5, but this title returns with a renewed focus on narrative.
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The sheer wealth of satisfying gameplay and insane set pieces has me hooked like RE 2 did back then. Fast-forward to 2012 and Resident Evil 6 offers three full-length, intersecting, two-player cooperative campaigns along with a slew of bonus modes.
RESIDENT EVIL 6 SPLIT SCREEN PC FULL
Protagonists Leon and Claire each had two full scenarios that filled in story gaps in the other, Pulp Fiction-style, resulting in four unique, complementary playthroughs. When Resident Evil 2 arrived on the PlayStation back in 1998, the ambitious game astonished me.